Chapter 3 Two-Dimensional Kinematics
3.2 Vector Addition and Subtraction: Graphical Methods
Summary
- Understand the rules of vector addition, subtraction, and multiplication.
- Apply graphical methods of vector addition and subtraction to determine the displacement of moving objects.

Vectors in Two Dimensions
A vector is a quantity that has magnitude and direction. Displacement, velocity, acceleration, and force, for example, are all vectors. In one-dimensional, or straight-line, motion, the direction of a vector can be given simply by a plus or minus sign. In two dimensions (2-d), however, we specify the direction of a vector relative to some reference frame (i.e., coordinate system), using an arrow having length proportional to the vector’s magnitude and pointing in the direction of the vector.
Figure 2 shows such a graphical representation of a vector, using as an example the total displacement for the person walking in a city considered in Chapter 3.1 Kinematics in Two Dimensions: An Introduction. We shall use the notation that a boldface symbol, such as
VECTORS IN THIS TEXT
In this text, we will represent a vector with a boldface variable. For example, we will represent the quantity force with the vector


Vector Addition: Head-to-Tail Method
The head-to-tail method is a graphical way to add vectors, described in Figure 4 below and in the steps following. The tail of the vector is the starting point of the vector, and the head (or tip) of a vector is the final, pointed end of the arrow.

Step 1. Draw an arrow to represent the first vector (9 blocks to the east) using a ruler and protractor.

Step 2. Now draw an arrow to represent the second vector (5 blocks to the north). Place the tail of the second vector at the head of the first vector.

Step 3. If there are more than two vectors, continue this process for each vector to be added. Note that in our example, we have only two vectors, so we have finished placing arrows tip to tail.
Step 4. Draw an arrow from the tail of the first vector to the head of the last vector. This is the resultant, or the sum, of the other vectors.

Step 5. To get the magnitude of the resultant, measure its length with a ruler. (Note that in most calculations, we will use the Pythagorean theorem to determine this length.)
Step 6. To get the direction of the resultant, measure the angle it makes with the reference frame using a protractor. (Note that in most calculations, we will use trigonometric relationships to determine this angle.)
The graphical addition of vectors is limited in accuracy only by the precision with which the drawings can be made and the precision of the measuring tools. It is valid for any number of vectors.
Example 1: Adding Vectors Graphically Using the Head-to-Tail Method: A Women Takes a Walk
Use the graphical technique for adding vectors to find the total displacement of a person who walks the following three paths (displacements) on a flat field. First, she walks 25.0 m in a direction
Strategy
Represent each displacement vector graphically with an arrow, labeling the first
Solution
(1) Draw the three displacement vectors.

(2) Place the vectors head to tail retaining both their initial magnitude and direction.

(3) Draw the resultant vector,

(4) Use a ruler to measure the magnitude of

In this case, the total displacement
Discussion
The head-to-tail graphical method of vector addition works for any number of vectors. It is also important to note that the resultant is independent of the order in which the vectors are added. Therefore, we could add the vectors in any order as illustrated in Figure 12 and we will still get the same solution.

Here, we see that when the same vectors are added in a different order, the result is the same. This characteristic is true in every case and is an important characteristic of vectors. Vector addition is commutative. Vectors can be added in any order.
(This is true for the addition of ordinary numbers as well—you get the same result whether you add
Vector Subtraction
Vector subtraction is a straightforward extension of vector addition. To define subtraction (say we want to subtract

The subtraction of vector
This is analogous to the subtraction of scalars (where, for example,
Example 2: Subtracting Vectors Graphically: A Women Sailing a Boat
A woman sailing a boat at night is following directions to a dock. The instructions read to first sail 27.5 m in a direction

Strategy
We can represent the first leg of the trip with a vector

We will perform vector addition to compare the location of the dock,
Solution
(1) To determine the location at which the woman arrives by accident, draw vectors
(2) Place the vectors head to tail.
(3) Draw the resultant vector
(4) Use a ruler and protractor to measure the magnitude and direction of

In this case,
(5) To determine the location of the dock, we repeat this method to add vectors

In this case
We can see that the woman will end up a significant distance from the dock if she travels in the opposite direction for the second leg of the trip.
Discussion
Because subtraction of a vector is the same as addition of a vector with the opposite direction, the graphical method of subtracting vectors works the same as for addition.
Multiplication of Vectors and Scalars
If we decided to walk three times as far on the first leg of the trip considered in the preceding example, then we would walk
If the scalar is negative, then multiplying a vector by it changes the vector’s magnitude and gives the new vector the opposite direction. For example, if you multiply by –2, the magnitude doubles but the direction changes. We can summarize these rules in the following way: When vector
- the magnitude of the vector becomes the absolute value of
- if
is positive, the direction of the vector does not change, - if
is negative, the direction is reversed.
In our case,
Resolving a Vector into Components
In the examples above, we have been adding vectors to determine the resultant vector. In many cases, however, we will need to do the opposite. We will need to take a single vector and find what other vectors added together produce it. In most cases, this involves determining the perpendicular components of a single vector, for example the x– and y-components, or the north-south and east-west components.
For example, we may know that the total displacement of a person walking in a city is 10.3 blocks in a direction
PHET EXPLORATIONS: MAZE GAME
Learn about position, velocity, and acceleration in the “Arena of Pain”. Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.

Summary
- The graphical method of adding vectors
and involves drawing vectors on a graph and adding them using the head-to-tail method. The resultant vector is defined such that The magnitude and direction of are then determined with a ruler and protractor, respectively. - The graphical method of subtracting vector
from involves adding the opposite of vector which is defined as In this case, Then, the head-to-tail method of addition is followed in the usual way to obtain the resultant vector - Addition of vectors is commutative such that
- The head-to-tail method of adding vectors involves drawing the first vector on a graph and then placing the tail of each subsequent vector at the head of the previous vector. The resultant vector is then drawn from the tail of the first vector to the head of the final vector.
- If a vector
is multiplied by a scalar quantity the magnitude of the product is given by If is positive, the direction of the product points in the same direction as if is negative, the direction of the product points in the opposite direction as
Conceptual Questions
1: Which of the following is a vector: a person’s height, the altitude on Mt. Everest, the age of the Earth, the boiling point of water, the cost of this book, the Earth’s population, the acceleration of gravity?
2: Give a specific example of a vector, stating its magnitude, units, and direction.
3: What do vectors and scalars have in common? How do they differ?
4: Two campers in a national park hike from their cabin to the same spot on a lake, each taking a different path, as illustrated below. The total distance traveled along Path 1 is 7.5 km, and that along Path 2 is 8.2 km. What is the final displacement of each camper?

5: If an airplane pilot is told to fly 123 km in a straight line to get from San Francisco to Sacramento, explain why he could end up anywhere on the circle shown in Figure 20. What other information would he need to get to Sacramento?

6: Suppose you take two steps
7: Explain why it is not possible to add a scalar to a vector.
8: If you take two steps of different sizes, can you end up at your starting point? More generally, can two vectors with different magnitudes ever add to zero? Can three or more?
Problems & Exercises
Use graphical methods to solve these problems. You may assume data taken from graphs is accurate to three digits.
1: Find the following for path A in Figure 21: (a) the total distance traveled, and (b) the magnitude and direction of the displacement from start to finish.

2: Find the following for path B in Figure 21: (a) the total distance traveled, and (b) the magnitude and direction of the displacement from start to finish.
3: Find the north and east components of the displacement for the hikers shown in Figure 19.
4: Suppose you walk 18.0 m straight west and then 25.0 m straight north. How far are you from your starting point, and what is the compass direction of a line connecting your starting point to your final position? (If you represent the two legs of the walk as vector displacements

5: Suppose you first walk 12.0 m in a direction

6: Repeat the problem above, but reverse the order of the two legs of the walk; show that you get the same final result. That is, you first walk leg
7: (a) Repeat the problem two problems prior, but for the second leg you walk 20.0 m in a direction
8: Show that the order of addition of three vectors does not affect their sum. Show this property by choosing any three vectors
10: Find the magnitudes of velocities

11: Find the components of
12: Find the components of
Glossary
- component (of a 2-d vector)
- a piece of a vector that points in either the vertical or the horizontal direction; every 2-d vector can be expressed as a sum of two vertical and horizontal vector components
- commutative
- refers to the interchangeability of order in a function; vector addition is commutative because the order in which vectors are added together does not affect the final sum
- direction (of a vector)
- the orientation of a vector in space
- head (of a vector)
- the end point of a vector; the location of the tip of the vector’s arrowhead; also referred to as the “tip”
- head-to-tail method
- a method of adding vectors in which the tail of each vector is placed at the head of the previous vector
- magnitude (of a vector)
- the length or size of a vector; magnitude is a scalar quantity
- resultant
- the sum of two or more vectors
- resultant vector
- the vector sum of two or more vectors
- scalar
- a quantity with magnitude but no direction
- tail
- the start point of a vector; opposite to the head or tip of the arrow
Solutions
Problems & Exercises
1:
(a)
(b)
3:
north component 3.21 km, east component 3.83 km
5:
7:
(a)
(b)
9:
11:
x-component 4.41 m/s
y-component 5.07 m/s